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	<title>Comments on: The Death of UI Consistency</title>
	<atom:link href="http://shebanator.com/2007/04/12/the-death-of-ui-consistency/feed/" rel="self" type="application/rss+xml" />
	<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/</link>
	<description>Thoughts on Dynamic Languages, Web Apps, and more</description>
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		<title>By: Oldschool</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-965</link>
		<dc:creator><![CDATA[Oldschool]]></dc:creator>
		<pubDate>Tue, 04 Sep 2007 10:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-965</guid>
		<description><![CDATA[I&#039;ll give you a real reason why the palette close button should be on the left: it avoids accidental clicks intended for the palette options button.

Same thing goes for the &quot;collapsable palette&quot; mode. The close should be on the left (on the outside). Think about drawers on your real-life desk; where&#039;s the drawer knob, on the inside or the outside of the drawer?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll give you a real reason why the palette close button should be on the left: it avoids accidental clicks intended for the palette options button.</p>
<p>Same thing goes for the &#8220;collapsable palette&#8221; mode. The close should be on the left (on the outside). Think about drawers on your real-life desk; where&#8217;s the drawer knob, on the inside or the outside of the drawer?</p>
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		<title>By: Russell Viers</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-233</link>
		<dc:creator><![CDATA[Russell Viers]]></dc:creator>
		<pubDate>Sat, 14 Apr 2007 08:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-233</guid>
		<description><![CDATA[I&#039;m a &lt;b&gt;Mac&lt;/b&gt; user and lover, with &lt;b&gt;Apple&lt;/b&gt; stickers on the back window of every car, and after using &lt;b&gt;CS3&lt;/b&gt; for month, the position of the close pane button has only slightly distracted me from the new power I&#039;m enjoying.
What I find more disturbing is the lack of really good sound effects as you work. I think there should be more whooshes, and beeps and bongs. A honk, perhaps, when you choose &lt;b&gt;Old English&lt;/b&gt; all caps or put a starburst on a page. An &lt;b&gt;Apple&lt;/b&gt; chime when you finish a job.
Perhaps that is what is bothering everyone more than the position of the close button, is the fact that there isn&#039;t the sound of a door slamming when you click it.
Perhaps in &lt;b&gt;CS4&lt;/b&gt;.

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;Now that&#039;s what I call innovation. Consider it done.&lt;/i&gt;
]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a <b>Mac</b> user and lover, with <b>Apple</b> stickers on the back window of every car, and after using <b>CS3</b> for month, the position of the close pane button has only slightly distracted me from the new power I&#8217;m enjoying.<br />
What I find more disturbing is the lack of really good sound effects as you work. I think there should be more whooshes, and beeps and bongs. A honk, perhaps, when you choose <b>Old English</b> all caps or put a starburst on a page. An <b>Apple</b> chime when you finish a job.<br />
Perhaps that is what is bothering everyone more than the position of the close button, is the fact that there isn&#8217;t the sound of a door slamming when you click it.<br />
Perhaps in <b>CS4</b>.</p>
<p><b>[Andrew says]</b> <i>Now that&#8217;s what I call innovation. Consider it done.</i></p>
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		<title>By: Jack</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-232</link>
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sat, 14 Apr 2007 01:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-232</guid>
		<description><![CDATA[&gt; one whose users resent anything that resembles Windows.

Then I guess they must hate Apple for doing Boot Camp, not to mention Parallels....

Still, while the planet melts down, it&#039;s very gratifying to hear that Mac users can at least find something to do to fill their lives ;-)]]></description>
		<content:encoded><![CDATA[<p>&gt; one whose users resent anything that resembles Windows.</p>
<p>Then I guess they must hate Apple for doing Boot Camp, not to mention Parallels&#8230;.</p>
<p>Still, while the planet melts down, it&#8217;s very gratifying to hear that Mac users can at least find something to do to fill their lives <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Dan</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-231</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Fri, 13 Apr 2007 04:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-231</guid>
		<description><![CDATA[A huge chunk of Adobe&#039;s corporate future is tied into the success of Flash/Flex/Apollo, which abstracts application UI from the underlying OS&#039;s native UI conventions. (Mind you, I am not saying this is good or bad, just that a third platform standard beyond Win &amp; Mac is the Adobe goal. In fact, I think Flex/Apollo component UI is a pretty decent middle ground between Win/Mac.) This is nothing new at Adobe. It has been trying to create its own little universe on top of Win/Mac for over a decade. For the longest time, for example, Adobe refused to embrace OS-native technologies like AppleScript  for the same reason. 

The crucial point here is that *even if Win or Mac OS UIs were perfectly consistent and/or superior* I think Adobe would still create and promote its own separate UI conventions in order to abstract the underlying OS: after all, this is the principal value proposition.

Although you may not represent the CS3 team, I therefore find your argument either historically misinformed or disingenuous.

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;I agree that Adobe has a long history of not being completely consistent with the Apple guidelines, though I&#039;m arguing here is that such a thing is impossible for any real application.  I wasn&#039;t working at Adobe when the decisions were made on earlier products so I can&#039;t say what the actual motivations were. You apparently have no such compunction, and then go on to accuse me of being disingenuous because I don&#039;t agree *in advance* with your intepretation of the motivations behind those facts? Sorry, don&#039;t buy it.&lt;/i&gt;

&lt;i&gt;I do agree, of course, that Adobe wants Apollo to be successful, though I wouldn&#039;t agree it is trying to be &quot;the third platform&quot;. We&#039;re really trying to extend the existing third platform, the web browser, onto the desktop. As evidence, I&#039;ll point out that all of the Flash/AJAX/Flex UIs you point to exist today on the web without Apollo - no new UI conventions required.&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<p>A huge chunk of Adobe&#8217;s corporate future is tied into the success of Flash/Flex/Apollo, which abstracts application UI from the underlying OS&#8217;s native UI conventions. (Mind you, I am not saying this is good or bad, just that a third platform standard beyond Win &amp; Mac is the Adobe goal. In fact, I think Flex/Apollo component UI is a pretty decent middle ground between Win/Mac.) This is nothing new at Adobe. It has been trying to create its own little universe on top of Win/Mac for over a decade. For the longest time, for example, Adobe refused to embrace OS-native technologies like AppleScript  for the same reason. </p>
<p>The crucial point here is that *even if Win or Mac OS UIs were perfectly consistent and/or superior* I think Adobe would still create and promote its own separate UI conventions in order to abstract the underlying OS: after all, this is the principal value proposition.</p>
<p>Although you may not represent the CS3 team, I therefore find your argument either historically misinformed or disingenuous.</p>
<p><b>[Andrew says]</b> <i>I agree that Adobe has a long history of not being completely consistent with the Apple guidelines, though I&#8217;m arguing here is that such a thing is impossible for any real application.  I wasn&#8217;t working at Adobe when the decisions were made on earlier products so I can&#8217;t say what the actual motivations were. You apparently have no such compunction, and then go on to accuse me of being disingenuous because I don&#8217;t agree *in advance* with your intepretation of the motivations behind those facts? Sorry, don&#8217;t buy it.</i></p>
<p><i>I do agree, of course, that Adobe wants Apollo to be successful, though I wouldn&#8217;t agree it is trying to be &#8220;the third platform&#8221;. We&#8217;re really trying to extend the existing third platform, the web browser, onto the desktop. As evidence, I&#8217;ll point out that all of the Flash/AJAX/Flex UIs you point to exist today on the web without Apollo &#8211; no new UI conventions required.</i></p>
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		<title>By: Zaine Ridling</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-230</link>
		<dc:creator><![CDATA[Zaine Ridling]]></dc:creator>
		<pubDate>Fri, 13 Apr 2007 03:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-230</guid>
		<description><![CDATA[The point of any semblance of UI consistency is form. Consider a guitar (or a chair). Guitars come in tens of thousands of shapes, sizes, colors, and types, but they all do the same basic thing — produce sound. We instantly recognize a guitar of any shape because it shares some similarity with the basic form of what we know as &quot;guitar.&quot;

Andrew&#039;s right that UI consistency has long been dead. Microsoft never followed even within their own Office products, and they still don&#039;t within Office 2007. But that doesn&#039;t mean they shouldn&#039;t try. Perhaps the complaint of users is mnenomic; that is, how many different ways do I need to remember to do similar tasks inside of Adobe (or whomever&#039;s) products, while understanding that Microsoft will do it one way, Apple another within their OS, and Adobe their way.

What you don&#039;t want is to see a variety of UI elements within the same company&#039;s products.

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;I completely agree, very well put.&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<p>The point of any semblance of UI consistency is form. Consider a guitar (or a chair). Guitars come in tens of thousands of shapes, sizes, colors, and types, but they all do the same basic thing — produce sound. We instantly recognize a guitar of any shape because it shares some similarity with the basic form of what we know as &#8220;guitar.&#8221;</p>
<p>Andrew&#8217;s right that UI consistency has long been dead. Microsoft never followed even within their own Office products, and they still don&#8217;t within Office 2007. But that doesn&#8217;t mean they shouldn&#8217;t try. Perhaps the complaint of users is mnenomic; that is, how many different ways do I need to remember to do similar tasks inside of Adobe (or whomever&#8217;s) products, while understanding that Microsoft will do it one way, Apple another within their OS, and Adobe their way.</p>
<p>What you don&#8217;t want is to see a variety of UI elements within the same company&#8217;s products.</p>
<p><b>[Andrew says]</b> <i>I completely agree, very well put.</i></p>
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		<title>By: Dr. Timothy Perdian, D.C.</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-229</link>
		<dc:creator><![CDATA[Dr. Timothy Perdian, D.C.]]></dc:creator>
		<pubDate>Fri, 13 Apr 2007 01:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-229</guid>
		<description><![CDATA[Adobe has had it in for Apple ever since iPhoto came out and this insult is a ittle in your face payback.  

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;Apparently a chiropractic degree also comes with a psychic ability to read my innermost thoughts and motivations. Who knew?&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<p>Adobe has had it in for Apple ever since iPhoto came out and this insult is a ittle in your face payback.  </p>
<p><b>[Andrew says]</b> <i>Apparently a chiropractic degree also comes with a psychic ability to read my innermost thoughts and motivations. Who knew?</i></p>
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		<title>By: Chris</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-228</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 12 Apr 2007 20:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-228</guid>
		<description><![CDATA[From my own lessons learned some people stick so much to the old ways they feel blink when someone moves something.. Be honest if this &quot;holy grail&quot; of ui standardization ever occurred we would live in a very boring world.

We seem to live in a world of rapid change, and the stay in front is to do something different with the user interface.  

Ill use one of those examples, imagine video games as today you see so many different UI&#039;s.  Regardless of the genera you will see differences within the series as each new installation usually offers something new.

At this point of my life I realize that someone told the compaines to keep the UI&#039;s Fresh, but stay within a certain moral code if you will.

An example of this moral code, have you every pulled up a OS and saw all text and menus were upside down by forced default?  Have you ever seen perhaps a adobe app with the file menu at the bottom that opens up going up in a reverse order?

Or maybe some text going 90* arcs?

Probably not cause somewhere theres a moral code of do not&#039;s its written in stone somewhere and it only appears when someone thinks to do the opposite.

With that said seems sometimes in the middle of the night someone comes down and etches out one of those codes in its secure location.

Who is doing this you might ask?

I think its society as a whole changing what is considered acceptable and what is not.  Perhaps I am wrong but I hope not, a inflexible society only heads to the ages of darkness.

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;Nicely put.&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<p>From my own lessons learned some people stick so much to the old ways they feel blink when someone moves something.. Be honest if this &#8220;holy grail&#8221; of ui standardization ever occurred we would live in a very boring world.</p>
<p>We seem to live in a world of rapid change, and the stay in front is to do something different with the user interface.  </p>
<p>Ill use one of those examples, imagine video games as today you see so many different UI&#8217;s.  Regardless of the genera you will see differences within the series as each new installation usually offers something new.</p>
<p>At this point of my life I realize that someone told the compaines to keep the UI&#8217;s Fresh, but stay within a certain moral code if you will.</p>
<p>An example of this moral code, have you every pulled up a OS and saw all text and menus were upside down by forced default?  Have you ever seen perhaps a adobe app with the file menu at the bottom that opens up going up in a reverse order?</p>
<p>Or maybe some text going 90* arcs?</p>
<p>Probably not cause somewhere theres a moral code of do not&#8217;s its written in stone somewhere and it only appears when someone thinks to do the opposite.</p>
<p>With that said seems sometimes in the middle of the night someone comes down and etches out one of those codes in its secure location.</p>
<p>Who is doing this you might ask?</p>
<p>I think its society as a whole changing what is considered acceptable and what is not.  Perhaps I am wrong but I hope not, a inflexible society only heads to the ages of darkness.</p>
<p><b>[Andrew says]</b> <i>Nicely put.</i></p>
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		<title>By: Dan Dickinson</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-227</link>
		<dc:creator><![CDATA[Dan Dickinson]]></dc:creator>
		<pubDate>Thu, 12 Apr 2007 18:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-227</guid>
		<description><![CDATA[&lt;blockquote&gt;Funny that Maczealots whine about UI inconsistency. Meanwhile they are happy with the mess in OS X (metal window, unified window, pinstripe window whatever). It&#039;s okay because it&#039;s blessed by Holy Steve...&lt;/blockquote&gt;

Yes, because no &quot;Maczealot&quot; has ever complained about UI problems in Apple applications before.  Ever.

&lt;a href=&quot;http://daringfireball.net/2003/02/inconsistencies&quot; rel=&quot;nofollow&quot;&gt;http://daringfireball.net/2003/02/inconsistencies&lt;/a&gt;
&lt;a href=&quot;http://daringfireball.net/2003/05/interface_details_itunes_vs_safari&quot; rel=&quot;nofollow&quot;&gt;http://daringfireball.net/2003/05/interface_details_itunes_vs_safari&lt;/a&gt;
&lt;a href=&quot;http://daringfireball.net/2007/03/deal_with_it&quot; rel=&quot;nofollow&quot;&gt;http://daringfireball.net/2007/03/deal_with_it&lt;/a&gt;

Whoa, how did those three links to DF get in my post?  I wonder if they&#039;re relevant!

Actually, the first link has a great paragraph that ties this whole thing together:

&lt;blockquote&gt;It’s not pedantry that inspires Mac afficionados to gripe about Apple’s violations of the Macintosh Human Interface Guidelines. It’s not that the HIG is simply a list of rules to which a bunch of us nerdy Mac experts demand blind adherence only for the sake of following rules. It’s that the guidelines outlined in the HIG form a cohesive whole describing a philosophy of design.&lt;/blockquote&gt;

&lt;b&gt;[Andrew says]&lt;/b&gt; &lt;i&gt;I appreciate the intelligence and passion with which you argue the case. I agree that many Mac aficianados have called Apple on their UI inconsistencies in the past, Gruber and John Siracusa being two of the more notable ones. That said, your quote really captures the whole issue for me: the consistency argument is about a philosophy of how things &quot;should be&quot;, and not about how things actually work in the real world. Can you show me any studies which show an actual end user benefit to this level of consistency or is the belief purely religious? Remember that it is never a good idea to discuss theory without also considering practice - if we lived in a world guided solely on philosophy then we&#039;d all be living in a purely socialist state, right? (Does this count as an invocation of Godwin&#039;s Law? If so I apologize in advance.)&lt;/i&gt;]]></description>
		<content:encoded><![CDATA[<blockquote><p>Funny that Maczealots whine about UI inconsistency. Meanwhile they are happy with the mess in OS X (metal window, unified window, pinstripe window whatever). It&#8217;s okay because it&#8217;s blessed by Holy Steve&#8230;</p></blockquote>
<p>Yes, because no &#8220;Maczealot&#8221; has ever complained about UI problems in Apple applications before.  Ever.</p>
<p><a href="http://daringfireball.net/2003/02/inconsistencies" rel="nofollow">http://daringfireball.net/2003/02/inconsistencies</a><br />
<a href="http://daringfireball.net/2003/05/interface_details_itunes_vs_safari" rel="nofollow">http://daringfireball.net/2003/05/interface_details_itunes_vs_safari</a><br />
<a href="http://daringfireball.net/2007/03/deal_with_it" rel="nofollow">http://daringfireball.net/2007/03/deal_with_it</a></p>
<p>Whoa, how did those three links to DF get in my post?  I wonder if they&#8217;re relevant!</p>
<p>Actually, the first link has a great paragraph that ties this whole thing together:</p>
<blockquote><p>It’s not pedantry that inspires Mac afficionados to gripe about Apple’s violations of the Macintosh Human Interface Guidelines. It’s not that the HIG is simply a list of rules to which a bunch of us nerdy Mac experts demand blind adherence only for the sake of following rules. It’s that the guidelines outlined in the HIG form a cohesive whole describing a philosophy of design.</p></blockquote>
<p><b>[Andrew says]</b> <i>I appreciate the intelligence and passion with which you argue the case. I agree that many Mac aficianados have called Apple on their UI inconsistencies in the past, Gruber and John Siracusa being two of the more notable ones. That said, your quote really captures the whole issue for me: the consistency argument is about a philosophy of how things &#8220;should be&#8221;, and not about how things actually work in the real world. Can you show me any studies which show an actual end user benefit to this level of consistency or is the belief purely religious? Remember that it is never a good idea to discuss theory without also considering practice &#8211; if we lived in a world guided solely on philosophy then we&#8217;d all be living in a purely socialist state, right? (Does this count as an invocation of Godwin&#8217;s Law? If so I apologize in advance.)</i></p>
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		<title>By: Sebhelyesfarku</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-226</link>
		<dc:creator><![CDATA[Sebhelyesfarku]]></dc:creator>
		<pubDate>Thu, 12 Apr 2007 18:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-226</guid>
		<description><![CDATA[Funny that Maczealots whine about UI inconsistency. Meanwhile they are happy with the mess in OS X (metal window, unified window, pinstripe window whatever).  It&#039;s okay because it&#039;s blessed by Holy Steve...]]></description>
		<content:encoded><![CDATA[<p>Funny that Maczealots whine about UI inconsistency. Meanwhile they are happy with the mess in OS X (metal window, unified window, pinstripe window whatever).  It&#8217;s okay because it&#8217;s blessed by Holy Steve&#8230;</p>
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		<title>By: Dan Dickinson</title>
		<link>http://shebanator.com/2007/04/12/the-death-of-ui-consistency/comment-page-1/#comment-225</link>
		<dc:creator><![CDATA[Dan Dickinson]]></dc:creator>
		<pubDate>Thu, 12 Apr 2007 17:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://shebanation.wordpress.com/2007/04/12/the-death-of-ui-consistency/#comment-225</guid>
		<description><![CDATA[&lt;i&gt;Please cite the pages from the Mac UI guidelines that covered tabbed palette panels. Oh wait. There aren&#039;t any.&lt;/i&gt;

How about &quot;Extending the Interface&quot;?
&lt;a href=&quot;http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGHIDesign/chapter_5_section_4.html#//apple_ref/doc/uid/TP30000353-CJBBHGCD&quot; rel=&quot;nofollow&quot;&gt;http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGHIDesign/chapter_5_section_4.html#//apple_ref/doc/uid/TP30000353-CJBBHGCD&lt;/a&gt;

&quot;People rely on the standard Mac OS X user interface for a consistent, predictable user experience. Don’t copy other platforms’ user interface elements or behaviors in Mac OS X, because they may confuse users who aren’t familiar with them.&quot;

&quot;If you need to extend the interface of Mac OS X, the best place to begin is with the already defined visual and behavioral language. Think about what the appearance communicates to people (the look) and how they expect the element to behave (the feel).&quot;

I hope you&#039;re not trying to argue that close buttons are not already defined within OS X&#039;s &quot;visual and behavioral language&quot;.

&lt;i&gt;For me, the real point is that this idea of UI consistency was always a myth, and the myth is now dead, and we can instead talk about whether or not applications are actually usable instead of measuring their conformance to the myth.&lt;/i&gt;

I&#039;m reading this as &quot;We&#039;re not adhering to this document that is generally treated as a consistent standard.  We are not the first person to do this, so we shall call the whole point of the document &#039;a myth&#039;, rather than actually trying to conform to the document.&quot;

I could design an application with the scroll bar on the left, the close button on the right, and purple text on a green background.  Then, can I go and shout down the HIG because it&#039;s just a myth?

It wasn&#039;t the web that led to HIG violations; it&#039;s developers who think it&#039;s okay to violate it because someone else did it first.]]></description>
		<content:encoded><![CDATA[<p><i>Please cite the pages from the Mac UI guidelines that covered tabbed palette panels. Oh wait. There aren&#8217;t any.</i></p>
<p>How about &#8220;Extending the Interface&#8221;?<br />
<a href="http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGHIDesign/chapter_5_section_4.html#//apple_ref/doc/uid/TP30000353-CJBBHGCD" rel="nofollow">http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGHIDesign/chapter_5_section_4.html#//apple_ref/doc/uid/TP30000353-CJBBHGCD</a></p>
<p>&#8220;People rely on the standard Mac OS X user interface for a consistent, predictable user experience. Don’t copy other platforms’ user interface elements or behaviors in Mac OS X, because they may confuse users who aren’t familiar with them.&#8221;</p>
<p>&#8220;If you need to extend the interface of Mac OS X, the best place to begin is with the already defined visual and behavioral language. Think about what the appearance communicates to people (the look) and how they expect the element to behave (the feel).&#8221;</p>
<p>I hope you&#8217;re not trying to argue that close buttons are not already defined within OS X&#8217;s &#8220;visual and behavioral language&#8221;.</p>
<p><i>For me, the real point is that this idea of UI consistency was always a myth, and the myth is now dead, and we can instead talk about whether or not applications are actually usable instead of measuring their conformance to the myth.</i></p>
<p>I&#8217;m reading this as &#8220;We&#8217;re not adhering to this document that is generally treated as a consistent standard.  We are not the first person to do this, so we shall call the whole point of the document &#8216;a myth&#8217;, rather than actually trying to conform to the document.&#8221;</p>
<p>I could design an application with the scroll bar on the left, the close button on the right, and purple text on a green background.  Then, can I go and shout down the HIG because it&#8217;s just a myth?</p>
<p>It wasn&#8217;t the web that led to HIG violations; it&#8217;s developers who think it&#8217;s okay to violate it because someone else did it first.</p>
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